
Complete Guide to CS2 Economy: Win More Rounds with Smart Money Management
The CS2 economy system is built on strategic money management throughout each match. Here's a comprehensive breakdown of how it works:
Round Rewards & Kill Bonuses
- Win a round: $3250 per player
- Lose a round: $1400 (increases by $500 per consecutive loss, max $3400)
- Bomb plant/defuse: $300 bonus
- Bomb explosion/defuse win: $3500 for team
- Kill rewards vary by weapon:
- Rifles (AK/M4): $300
- SMGs: $600
- Knife: $1500

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Buy Round Types
- Full Buy ($5000+ T-side, $6000+ CT-side): Rifles, armor, grenades, defuse kit (CT)
- Eco Round (under $2000): Minimal/no purchases to save money
- Force Buy: Spend everything available when desperate
- Semi-Buy: Cheaper rifles (Galil/FAMAS) with some utility
Team Economy Management
- Check teammates' money before buying
- Drop weapons for teammates when needed
- Coordinate buys as a team
- Avoid mixed buys (some full buying, others saving)
Advanced Tactics
- Track enemy economy to predict their buys
- Adjust purchases based on opponent's weapons
- Skip helmet against AK-wielding opponents
- Use SMGs against eco rounds for higher kill rewards
Utility Management
- Only buy necessary grenades
- Consider skipping armor against pistol-only opponents
- Save money when uncertain about utility usage
- Plan purchases for future rounds
Remember: Success in CS2 largely depends on efficient economy management and team coordination. Smart economic decisions often lead to more round wins and better overall performance.

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Frequently Asked Questions
Q: How does the CS2 economy system work? A: Teams earn money through round wins/losses, kills, and objectives. Managing these resources determines weapon and equipment purchases.
Q: What's the maximum loss bonus? A: $3,400, increasing by $500 per consecutive loss from the base $1,400.
Q: How much money do teams get for winning rounds? A: $3,250 for standard wins, $3,500 for bomb explosion/defusal wins.
Q: What are the main sources of income? A: Round wins/losses, kills (varying by weapon used), bomb plants/defusals, and loss bonuses.
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