
CS2 Nuke Smoke Guide: Essential Lineups for T and CT Sides
Mastering smoke grenades on Nuke in CS2 is crucial for both attacking and defending strategies. Here's a comprehensive guide to the most effective lineups.
T-Side Smokes
- Red Smoke
- Purpose: Blocks CT vision from A site to outside
- Execution: Stand at T spawn, aim at red container area, throw smoke
- Red Wall (2-Smoke Setup)
- First smoke: Jump throw at right window of red container wall
- Second smoke: Aim at railing start, regular throw
- Creates full vision block for safe outside control
- A Main Outside
- Purpose: Safe path to A site
- Position: Outside near box
- Aim at A main entrance point
- Outside Garage
- Purpose: Prevents CT aggression
- From T spawn, jump throw at left window entrance
- Blocks garage vision completely
- A Main Inside
- Purpose: Blocks CT defensive positions
- Stand on building near A main
- Aim at marked spot above entrance
CT-Side Smokes
- Under Silo
- Purpose: Denies T entry to A site
- Simple lineup from under silo position
- Blocks critical pushing angles
- T Red
- Purpose: Disrupts outside control
- Throw from CT spawn towards blue container
- Essential for early round control
- Trophy Room
- Purpose: Controls ramp pushes
- Stand near ramp
- Aim at trophy entrance
Key Molotov Lineups
- Hut Molotov
- Purpose: Delays A site rushes
- Throw from entry point towards silos
- Squeaky Molotov
- Purpose: Forces alternate routes
- Stand at A site
- Aim at small containers
Quick Tips:
- Practice with infinite grenades (sv_infinite_ammo 1)
- Use noclip to explore lineups (enable developer console)
- Extend practice time with mp_roundtime_defuse 60
- For Mini smoke: Stand near T Red, aim at roof corner
- Perfect timing and positioning are crucial for effectiveness

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